![]() I filled in the necessary blanks to understand where the story was going early on, but curiosity kept me around in hopes of seeing the narrative follow through, maybe twist and turn along the way. Nonlinear storytelling can be very effective with the proper context, I just found it hard to be horrified before I knew what was at stake.Įven though Layers of Fear fails to scare, it’s a pretty short, breezy ride through the mad machinations of the player-protagonist’s mind. But before I can emotionally attach myself to the home or its early history, I’m thrown right into Act II, where I mindlessly traverse a series of hallways that turn in on themselves and lead to illogical rooms with locked doors until-Boo! the next jump scare completes. With my crippled leg, I hobble from room to room, opening drawers, reading the occasional note or newspaper clipping, familiarizing myself with the space and its former occupants (see: Gone Home). A mansion foyer resolves from blackness, and I’m looking through the eyes of the artist. ![]() Layers of Fear is at its best in the opening minutes. It’s a creative, excessive haunted house without almost no sense of tension framed by a curious, but unsurprising narrative. Layers of Fear skirted right by the potential of its premise and hit me over the head with dozens of spooky baby dolls. It’s a videogame take on the mad artists’ Royal Dissolution of Reality, but I expected more subtlety in a terror so psychologically driven. You take on his perspective as he attempts to complete his magnum opus while his mind quickly unravels. In Layers of Fear, you play as a formerly renowned and unnamed painter whose critical success starts to fade after a series of domestic tragedies.
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