"Load Scenario" will give us a pre-built city, usually a disaster of some kind to deal with right off the bat, and an objective to meet. "Start New City" will start us on an already-existing map. We'll be selecting "Edit New Terrain," but first a quick look at what else we can do. The company name, to my knowledge, never gets mentioned again. This really won't come up except for in the periodical newspaper articles in the game. You will also get to vote on some budget stuff, as well as what city ordinances we will pass. Usually there will be several ways we can approach city design, and you guys will vote on which path to take. You guys will be making the major decisions about what direction we want our city to go in. He'll be doing the playing and screenshotting, and I'll be doing the writing and some of the posting. So, how is this LP going to work? Well, like I said it will be a joint LP between myself and Deryl. Also included in the Special Edition was "WillTV," four interviews with Will Wright himself, the man who created everything "Sim." For example, you could load the city of Paris, then use the SCURK to stick a representation of the Eiffel Tower in instead of the stock building with a sign saying "Eiffel Tower" that was there before. The SCURK also included extra "pre-built" cities and an ability to replace structures in the game itself with "historical" structures. I mostly used it to change the colors of already existing structures to make ridiculously painted buildings. With the SCURK you could, in theory, build your own structures to put in the game. The Special Edition also included the SimCity Urban Renewal Kit (SCURK), which was a sort of scenario editor. This version was released in 1995 because the original release version could not be run on Windows 95. The version we'll be using for this LP is the Sim City 2000: Special Edition. "SimCity Societies is different by being a 'social engineering simulator' rather than a city-building simulator." SimCity Societies was released last month, and according to Wikipedia: From what I understand they started to get away from the "fun" aspect of the game and more into the "serious urban planning" aspect. I played 3000 and enjoyed it, but never did play the others. For some reason my sixth grade English teacher had a version of it on the crappy Mac computers our impoverished public school used in the mid-90s, and it was there I got hooked on the game.Īs you all know, there have been several sequels, including SimCity 3000, SimCity 4, and the newest one, SimCity Societies. SimCity 2000 came out in 1993 for MS-DOS and Apple Macintosh. I never played it, but Deryl tells me it was not that great. The original SimCity was released in 1989. This is our first LP, but we're both big fans of this subforum and I hope we've picked up enough to make this an enjoyable LP. And we'll be playing through the Sim game nearest and dearest to my heart: SimCity 2000. Welcome to the SimCity 2000 Let's Play thread! I'm Moon Slayer, and I'll be jointly putting together this thread with fellow goon Deryl.
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